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Howard Stearns' Inventing the Future
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Users!
Posted By: Stearns
We have users! I believe these are the first
sustained end-user explorations of Croquet worlds anywhere on the planet – and the users themselves did the development of those worlds!
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Croquet, Nature, and Vernor Vinge
Posted By: Stearns
(Before my mailbox fills with citations (which I do appreciate)...)
There's
a short commentary in the March issue of Nature by
Vernor Vinge. He ruminates on the potential of collaborative computing, free and open software, and virtual worlds, and cites Croquet as an example.
Spore video
Posted By: Stearns
There's a
nice video of Sims creator Will Wright explaining the new game he's developing, called Spore. (An edited-down version of the video, concentrating on the game play, is
here. (Thanks for the lead, John!)
Very cool stuff, and I think a nice addition to the set of collateral material that gets at some of the aspects of either
Croquet or
Brie. A very nicely done thing to compare against
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Brie Demos
Posted By: Stearns
I gave a demo of
Brie at the
OOPSLA Croquet workshop in October, and Julian gave one a couple weeks ago at
C5. Alas, no video, but the Brie papers are
here and
here.
This terrific video of the Alternate Reality Kit was made at Xerox PARC in 1987. So, of course, it's not actually Brie, but it does give a lot of the feel of what we're going for. There are a few UI differences and the ARK is only 2D, but the main thing is that Brie is synchronously collaborative, and therefore eminently shareable.
Another related thing (without a cool video) was PARC's
Thing Lab.
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What the Dormouse Said
Posted By: Stearns

Everyone's been waiting patiently for
Hedgehog. There's no way to know when the next step of David Reed's Tea Time will be available. As David Smith and Andreas Raab began working on Simplified Tea Time for Hedgehog, there was no way to know when that process would produce results.
The Croquet group at the University of Wisconsin is not in the Computer Science department. We're not driven by the theoretical concepts of Croquet for its own sake. We are in the
Academic Technology department of the
Division of Information Technology, and our interest is in building educational applications in Croquet. Adding stuff to the Croquet core is fun, but what we really need is to build learning environments with faculty. Last summer, we had the opportunity to just that, and we took it, even though we knew that the existing Jasmine proof-of-concept version of Croquet would not meet our needs. What to do?
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Enter Hedgehog
Posted By: Stearns

The first real release of
Croquet is nigh....
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Touchability Cues
Posted By: Stearns
When I wrote
“Touchability,” it had already been a while since a buddy had shown me a
haptic mouse he was working on. For example, you could feel an actual bump when the mouse enters and leaves an object (a real version of what developers sometimes call rollover). Force feedback was such an obviously good thing that I didn't even mention then the
cool stuff that's now happening in this area.
As much as I think physical touchability is good, I want to be clear that I want to make Croquet applications be emotionally touchable, too. I want to capture
what it is that makes things seem (be?) real. Even without physical force feedback, it should still be fun to fondle stuff because of active visual and aural responses and
good 3D design.
To be sure, I'd love to add to the effect with more sensory stimulus. There are huge possibilities, and I hope folks will explore them. This stuff is cool. There's someone working on
stereo display for Croquet. Others working on
large screens in public spaces. I don't doubt that we'll see Croquet on
small or
cheap devices. There's
plenty of room for innovation.
Them's Fitin' Words, Craig
Posted By: Stearns
When I first heard about the
$100 laptop project, I didn't get it. Sure, I saw the value in having one laptop per child worldwide – I'm not stupid or mean – but I didn't see why it wouldn't just happen on its own. Prices are falling all the time. To make this project happen, it didn't require a world-class engineering team, it required a team of world-class shoppers, I thought. My mother-in-law should run this project. I even argued with Alan Kay about it, to the point where folks had to come take him away before I was able to understand why so much effort needed to be poured into this right now.
I was wrong, and Alan was absolutely right. (Big surprise, no?) I have been convinced by
these dismissive remarks by Intel Chairman Craig Barret.
More links:
UN,
tech and good discussion,
historical background,
interview.
Collateral
Posted By: Stearns
It's been heads-down hard work around here ever since
OOPSLA in October. Haven't even filed my expense report yet. (Coding is more fun.) So I'm pretty late in posting that…
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Towards an Economic Understanding of…Ourselves?
Posted By: Stearns
If the dominant medium of a culture defines it, what does it mean for us when TV is changing? How will it change, and how will that change us? A couple of MIT academics are discussing the former at
here. Good reading, but missing the point.
[Read More!]
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