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Howard Stearns' Inventing the Future
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Inventing the Future: enchancing performance
Posted By: Stearns
Like many people I’ve talked to, I tend to imagine using
Croquet for automation. We envision physics and molecular chemistry simulations running on their own, while the people in the collaboration walk around among the ball and stick model forest and observe. Maybe we reach up and grab an atom or two and pull on it to see how that changes the path of the simulation. That’s my nature. I’m an engineer and I want to automate stuff so I don’t have to work so hard, even in visualization. I’m so lazy I even want to automate my imagination.
I worked for more than a dozen years creating some kind of automation or another. The biggest misconception I had to clear up with my clients was that you can’t automate what you don’t understand. You have to tell the computer exactly what to do. I learned this lesson in high school when we had a model bridge-building contest in physics class. Everyone assumed that I would design my bridge on a computer, and I sat down to try it.
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Inventing the Future: the Croquet Generation
Posted By: Stearns
Older academics generally like
Croquet demos, but they often give me the impression that they’re not quite sure what they’re looking at. We gave a demo this week to a young local reporter and she was much more enthusiastic. She wants to use it right now, as is.
Julian tells me that anyone under 25 who sees Croquet goes nuts over it.
I was surprised. I assumed that younger folks would be jaded by video games. Our demos don't have drop shadows or reflection. The fish world is not as cool as
the one at the Boston Museum of Science. The avatars don't walk and bend like
the Sims. It's a proof-of-concept, and the features and effects just aren't like what you would find in a movie.
But I think people under 25 see Croquet and feel like it’s made for them. What school and office programs are really of their culture? Windows isn’t. (Maybe its for old farts that were too conservative to buy a Mac 20 years ago.) The closest thing to a mainstream generation Y app might be chat rooms, which are not rooms and you don't actually chat, you type. Successfull, yes, but not exactly laden with Y culture.
Inventing the Future: Secure Persistent Objects, Take 0
Posted By: Stearns
From the day I first read about Croquet, I’ve been trying to wrap my head around the secure, persistent object model. Building applications — or even understanding what applications can be built — depends on this model, which is still under development by the Croquet architects. Four months later, I’m still pretty lost.
I’m most interested in how the pieces fit together, and the abilities afforded by that configuration. Alas, I’m not clever enough to understand and express this entirely in the abstract. The more specific I get in components and abilities, the more specific I need to be as to a plausible way of implementing it. Otherwise, I get lost. I hope (unrealistically?) that no one takes this as a proposal. In fact, I’d be perfectly happy if the same abilities were achieved for Croquet with different implementations. I’d even be ok with a different set of abilities, as long as I understood what and why they were. But I gotta start somewhere. This is public because I would like help in improving my understanding, and also because my blog is from me personally. It does not represent anything from U.Wisconsin or the Croquet architects. Maybe by putting even wrong stuff into print, we can clear up misconceptions.
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Inventing the Future: information as a game
Posted By: Stearns
I’ve written before about how I’d like to
never be forced to enter a name into Croquet. A consequence of achieving this is that you wouldn’t often need a keyboard. (A keyboard can be incredibly useful. I’m not proposing banishment. I just want to be able to get along without it. Also, there’s still access to legacy apps with their textual forms that need to be filled out.)
Croquet is built on the Squeak platform. This weekend I discovered that the older PlayStation II has an Ethernet adapter, the new one has it built in, that there’s a guy porting Squeak to the PS2, and that Croquet’s own
Andreas Raab has demonstrated in the past that Squeak can be ported to the PS2. I’d sure love to have game boxes be Croquet
information appliances.
Now add to that the ability to create content from within the Croquet environment itself, and think of kids creating their own connected persistent worlds. Screw the “information age”, it’s the “age of imagination”.
At
C5, Croquet anchorman
David Smith laid out a vision of Croquet running on an iPod-sized device connected to a heads-up display in your eyeglasses. (Never mind that by then, most folks who need vision correction will have laser surgery rather than glasses.) Noting that the basic technologies needed for this already exist today, and the pace of development and adoption over, say 20 years (c.f. the Apple Macintosh and what it has wrought), David feels comfortable looking at this sort of technology horizon. I’d like to see Croquet on a PS2 be a step in that direction.
Inventing the Future: nuggets
Posted By: Stearns
Some short impressions from my
trip to Japan. Not directly about software or Croquet at all, but what the hell.
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Inventing the Future: research applications
Posted By: Stearns
American companies and institutions tend to create projects based on either immediately practical applications or open-ended research. In Japan I encountered something else: comparatively long term application-oriented research projects.
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Inventing the Future: ante
Posted By: Stearns
Folks have asked me about using
Croquet now, and looking at the source. I discussed part of the answer in
Jasmine release, which discussed the currently available proof-of-concept. But there’s some more stuff that people should know.
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Inventing the Future: electronic discourse done right
Posted By: Stearns
Maybe we don’t have to choose between persistence and spontaneity, between synchronous and asynchronous.
Consider threaded blogs vs live chat. The former has a permanent record and structure, and people can collaborate asynchronously, but lacks spontaneous give and take. The latter is spontaneous, but lacks permanence (unless someone saves a transcript, and manages their collection of transcripts, and the sharing of same with others). But do these have to be different mechanisms? Maybe we can have everything with a single interface, so people don’t have to choose?
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Inventing the Future: learning the system
Posted By: Stearns
Dear Diary,
I’m off to Japan Tuesday for
the big conference. Better take a snapshot of what I’ve been doing, because I expect my world to change by the time I get back. My first six weeks on this radical Croquet project were spent with very general learning of what’s what. Drinking knowledge from a firehose. For the next six we’ve been prototyping some of the features from conference papers written by my boss, Julian, and his counterpart at U. Minnesota. We’re going to demo these at the conference, and we go on right after Alan Kay’s keynote address. Yikes. Good thing Julian gives great demos! I imagine the conference organizers know that and put him in that slot accordingly. (Cast of characters
here).
[details below the fold]
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Inventing the Future: players
Posted By: Stearns
So, you join a university team that is in the middle of a project that is throwing away the models of how computer programs and interfaces work and starting again from scratch. Where do you begin?
There's a nice outside review of the scope and implications of the
Croquet project in
this person's blog.
This is deep stuff — too deep for me to fully grasp in my first two months. So I started by sorting out the people and their projects.
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