Avatar Results

Some terrific initial results of our Avatar IK. This is not from post-processing of someone wearing a motion-capture suit with a bunch of ping-pong balls stuck to it.  All the movement is instead driven by a (developer’s edition of a soon-to-be-retailed) gaming VR headset (capturing head position and orientation in 3D), and two (somewhat dodgy) gaming hand-controllers (capturing each hand’s position and orientation, plus a trigger). As described here, we interpret these 3 measurements to trigger an appropriate underlying base animation, which then provides more measurements to drive a realtime inverse-kinematics skeleton.

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