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Howard Stearns' Inventing the Future
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iPhone and the Techno/Business of Artificial Scarcity
Posted By: Stearns
There are a couple of weaknesses is Apple's awesome new iPhone that have technological explanations accepted by the Conventional Wisdom. I'm not buying these stories, and I think there are bad-business factors driving the decisions for memory and third-party applications.
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Intel adapting to OLPC, and graphics accleration on mobiles
Posted By: Stearns
My read of
this money.cnn.com article, and the linked presentations for investors, is that Intel's fairly near-term strategy:
- Includes major specific responses to the OLPC. (E.g., a focus on lower cost and marketing in Asia, Africa, and Latin America.) OLPC has changed the game.
- Suggests that graphics acceleration must be included in Intel's products for mobile computing. (E.g., noting that “the most important applications...including Second Life” won't run on a mobile phone, and that the “uncrompromised” “full Internet” has to run on mobiles without delay from when it is available on desktops.)
Nothing to be surprised at, but this is the first time I've seen this officially from Intel.
Of mice and pirates
Posted By: Stearns
I had always
understood patents to be about the mechanism of the device, not it's effect. E.g., a particular mouse trap design, not the idea of catching mice.
But what do I know? Squeak blogger
Torsten turned me on to
this article about some courtroom pirates suing Apple over the User Interface in their latest operating system release. The original patent was for an old Xerox UI implemented in Interlisp-D, and now owned by a holding company.
Apple's Tiger operating system isn't implemented in Lisp. Do you suppose the lawyers are basing their argument on
Greenspun's Tenth Rule?
this just in: All your planet are belong to us
Posted By: Stearns
How will it change the world to give millions of children low-cost computers and open source software? The first real effect is to provoke a response from Microsoft.
Initially Wintel executives
dismissed and ridiculed the OLPC project. But now Microsoft is employing the infamous embrace-and-destroy practice that it has always used to subdue competition.
People are already reporting that Microsoft
now plans to give away crippled versions of their software for as little as $3 a copy. But take a look at
the real deal. Professional edition can be had for a dollar. Most importantly, the program offers cheap used junk Wintel computers, with Microsoft paying half the cost. In order to place their software in the world's hands, they intend to undercut the complete OLPC package cost by roughly half. Never mind that the crap boxes consume massive amounts of unavailable power, require massive wired infrastructure through the rainforests, are full of toxins, not hardened against sand and kid use, etc. And of course, the software is the same crap they foist on the rest of us.
Clever, no?
Of robotic automation and the ingenuity of the sex industry
Posted By: Stearns
A Japanese
sex club advertisement robot. What could I possibly comment further...?
Making a Living in Languages (Redux) part 9: How Do You Make Money?
Posted By: Stearns
Last time:
“Killer Apps,” in which I claimed that it was possible to engineer an application that had good characteristics for success within its chosen market, rather than just having to count on “built it and they will come.”
Now: What are the ways that revenue can be produced from a Killer App on an open-source platform?
[This is an excerpt from a Lisp conference talk I gave in 2002.]
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Making a Living in Languages (Redux) part 8: Killer Apps
Posted By: Stearns
Last time:
“Give ‘Em What They Want,” in which I said that having a desirable application “from the beginning” is necessary to promote a platform.
Now: Sounds good, but how do we go about creating such a scenario? We engineer it!
[This is an excerpt from a Lisp conference talk I gave in 2002.]
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Making a Living in Languages (Redux) part 7: Give ‘Em What They Want
Posted By: Stearns
Last time:
“Can’t Make a Killing From Platforms Without Killing the Community,” in which I said that those who develop a platform rarely recoup their cost directly, and so they might look to reduce their cost through open-source efforts.
Now: How do you create demand for a platform?
[This is an excerpt from a Lisp conference talk I gave in 2002.]
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Making a Living in Languages (Redux) part 6: Can’t Make a Killing From Platforms Without Killing the Community
Posted By: Stearns
Last time:
“Platforms – The New Application-Centric Product Positioning,” in which I encouraged thinking about platforms communities rather than language technologies or standards.
Now: How does a single vendor create a platform community?
[This is an excerpt from a Lisp conference talk I gave in 2002.]
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Making a Living in Languages (Redux) part 5: Platforms – The New Application-Centric Product Positioning
Posted By: Stearns
Last time:
“The Old Language-Centric Products Categories,” in which I said that the old model for vendors was to specialize in one of either language engine, libraries, or developer's tools.
Now: What would happen if we generalized this approach?
[This is an excerpt from a Lisp conference talk I gave in 2002.]
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