Inventing the Future: the Croquet Generation

Older academics generally like Croquet demos, but they often give me the impression that they’re not quite sure what they’re looking at. We gave a demo this week to a young local reporter and she was much more enthusiastic. She wants to use it right now, as is. Julian tells me that anyone under 25 who sees Croquet goes nuts over it.

I was surprised. I assumed that younger folks would be jaded by video games. Our demos don’t have drop shadows or reflection. The fish world is not as cool as the one at the Boston Museum of Science. The avatars don’t walk and bend like the Sims. It’s a proof-of-concept, and the features and effects just aren’t like what you would find in a movie.

But I think people under 25 see Croquet and feel like it’s made for them. What school and office programs are really of their culture? Windows isn’t. (Maybe its for old farts that were too conservative to buy a Mac 20 years ago.) The closest thing to a mainstream generation Y app might be chat rooms, which are not rooms and you don’t actually chat, you type. Successfull, yes, but not exactly laden with Y culture.

Inventing the Future: learning the system

Dear Diary,

I’m off to Japan Tuesday for the big conference. Better take a snapshot of what I’ve been doing, because I expect my world to change by the time I get back. My first six weeks on this radical Croquet project were spent with very general learning of what’s what. Drinking knowledge from a firehose. For the next six we’ve been prototyping some of the features from conference papers written by my boss, Julian, and his counterpart at U. Minnesota. We’re going to demo these at the conference, and we go on right after Alan Kay’s keynote address. Yikes. Good thing Julian gives great demos! I imagine the conference organizers know that and put him in that slot accordingly. (Cast of characters here).

[details below the fold]

Continue reading