Julian Lombardi makes some terrific points about asset risk for virtual worlds on his blog. I think the issue is a pretty fertile area for exploration as we all continue to invent new ways of working together, but Blogspot simply doesn’t allow that much content in discussion, so I’ll have to fork it here.
I see the asset risk issue-space as breaking out into at least two dimensions:
* Bit storage vs bit usage
* Point assets vs context
Another Croquet-based project has been launched this week. Cobalt is the first such coding project to be done by Duke University, which is also the home of the Croquet Consortium.
Yesterday Lockheed announced that it had bought Croquet simulations learning company 3D Solve. (3D Solve’s founding CTO is David Smith, who is Chief System Architect for the Croquet Consortium, and CTO of Qwaq. Consortium point-man Julian Lombardi is an advisor.) Being Lockheed, the news was carried by financial folks like CNN and Merrill Lynch, but I’m most excited by the release carried by Gamasutra and Serious Games Source, which is all about Croquet.
This comes on the heels this week of Cisco blogs about Qwaq.
I’m old enough to know that all of this should be taken with a grain of salt. But it certainly ain’t bad news, and it gives a lot of credibility to the Croquet platform. I hope that Croquet folks around the world are able to make good use of this news in setting up their own projects.
This week I had posted links
to some cool new Croquet project movies, but I missed this somewhat cold one
from 3D Solve.
It’s been heads-down hard work around here ever since OOPSLA in October. Haven’t even filed my expense report yet. (Coding is more fun.) So I’m pretty late in posting that…
Today was my boss’s last day, and, ironically, my first anniversary. Julian Lombardi will be Duke’s Assistant Vice President for Academic Services and Technology Support. He’ll be responsible for the university’s IT customer service and development.
They made him an offer he couldn’t refuse.